Monday, July 9, 2007

Notes from SECTOR 7

A little bit later than usual (on account of my fleeing London and some serious summer movie madness for seven days of sunshine) here's a round-up of our latest Second Life promotion, for Paramount Pictures' TRANSFORMERS.

Just for anybody who's coming to it cold, the activity consisted of a live, hour-long Q&A with Michael Bay (Director), Lorenzo di Bonaventura (Producer and members of the cast including Shia LaBeouf, Megan Fox, Josh Duhamel and Tyrese Gibson, launching a dedicated 'Sector 7' sim:



Sector 7 has so far received over 12,000 visitors, with an average dwell time of 11 minutes, and the associated Sector 7 group has 700 members and climbing. The success of the sim is no doubt partly due to the fact that it is absolutely chock full of themed freebies, the coolest of which is undoubtedly this wearable replica avatar of Bumblebee (already grabbed over 3,000 times):



Each time we take a movie into Second Life we also try to break new ground - for TRANSFORMERS this was to webcast a live video stream of the Q&A to a global audience of web users, via major online partners in each of twelve key markets. This was achieved working in partnership with Second Life Cable Network (SLCN), who produced the hour-long show and relayed it via Akamai to partner destinations like this one on France's Allocine:



Other partners involved in the streaming event include IGN (Global), The Sun Online (UK), Yahoo! Italy, Omelete (Brazil) and, using a branded version of our generic event microsite, Prodigy MSN (Mexico).

The webcast was drew 37,000 viewers from 85 different countries during the event itself, with a total of 120 GB of data downloaded - we're pretty confident that this is the largest audience ever generated for a live broadcast from within a virtual world.

The archived version has subsequently generated a further 100,000 views, and we've seen loads of excerpts turning up on Youtube, including this little item, captured and posted by Q&A attendee Blunty 3000 - and already viewed no fewer than 13,000 times - in which Megan Fox offers a verdict on her avatar:



The Q&A itself was well subscribed, with 35 journalists from all over the world in attendance, as well as the usual selection of 'local' press. Paramount's Mexican office generated the pick of the coverage, securing features in two major newspapers with a combined circulation 360,000:







Other notable reportage includes an item on Portuguese TV station RTP, a great piece on MTV Europe by Shawn Adler, a blog post on Wired and a typically anarchic write-up on Second Life Insider (syndicated to MySpace News) by SL machinima mogul Moo Money, in which she covers much of the Q&A (including lamenting our decision not to put her question - "Do you have stairs in your house?" - to Michael Bay).

All in all the activity has left a substantial digital footprint, and given a home to a fanatical community of TRANSFORMERS fans within Second Life, many of whom are now baying for the release of a second official avatar. Some have even taken to creating their own, including this outstanding version of Optimus Prime created by one of many visitors to the facility:



To which end, I'm happy to be able to conclude this post by announcing that we will be releasing a second free official avatar within the next seven days. After all, what's an Autobot supposed to get up to all day without a Decepticon to do battle with?

As to the identity of the Decepticon in question? Watch this space :)

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Thursday, June 14, 2007

Two weeks on...

...and Ed Douglas at ComingSoon.net brings us a comprehensive write-up of the Die Hard Q&A, focusing on the questions and answers likely to be of greatest interest to the broad audience of film-goers and movie fans the site attracts.



It's immensely gratifying to see that Ed has managed to take such a substantial and engaging feature away from this event - it reinforces our belief that Second Life's value lies in its viability as a medium for communication and commerce, not as a headline-grabbing end in itself.

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Sunday, June 10, 2007

Mezamashi TV (and much, much more!)

Almost ten days on and it's time to post a second DIE HARD buzz report:

Mezamashi TV
In terms of raw media value, this is the pick of the coverage we've received so far - an 8-minute feature for Mezamashi TV, one of Japan's leading entertainment shows. Notwithstanding the language barrier, you can see from the few minutes posted here that they really got into the gonzo spirit of covering a virtual movie junket:



MTV
Another keen proponent of the gonzo approach is MTV's LarryCarroll Carnell, rapidly becoming a Silverscreen regular - he attended the 300 Q&A, and came along again for this event. As well as giving it a great write-up on MTV News (syndicated to VH1), Larry also entertained the crowd with his distinctive blend of humorous banter and human pyrotechnics (which is to say, he talked a lot, then wandered to the front of the stage and exploded).


The Silverscreen auditorium moments after LarryCarroll Carnell explodes

The Avastar
Second Life's self-proclaimed tabloid offering, The Avastar is a colourful and well organised weekly PDF chock full of news and views. With a circulation of 100,000 regular readers across the English and German language versions, front page coverage is a great result:



New World Notes
Another big 'local' news outlet, New World Notes, wonders aloud what really constitutes an 'appearance' in Second Life. I've commented on the post by way of offering my take on an interesting metaversal conundrum.

That S'Life
I also had the opportunity to appear on a special edition of That S'Life, a bi-weekly 30-minute show, using a magazine-format to showcase the biggest attractions in Second Life, produced and broadcast live by the Second Life Cable Network (SLCN). Liam and I walked That S'Life presenter Starr Sonic through the Die Hard expo, and talked through some of the logistical challenges associated with the Q&A:



SLCN worked with us to facilitate the live broadcast of the Q&A itself, and appear well on the way to becoming the key player in this space. To find out more about them you can check out this interview with Second Life Insider.

And much, much more, including...
As with 300, it's been a joy
Hedonismos
VMIX
9:01am
512 Megas
Movie Marketing Madness
PRWeb
Virtual TO Reality
TV 2.0
Scribble King
Second Life Observer
Second Style
Geek Girl
SLBuzz
Mundo Linden
Pendejos anónimos
The Artistic Eye
Ana Lutetia
Smart Company
fumi's blog
TVBlog.jp
Blogcn.com
TARINGA!
Metamix
iF Magazine
GameAlmighty.com
Second Russia

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Tuesday, June 5, 2007

Adding our voice to the conversation...

As I prepare to travel back to the UK following last friday's Die Hard launch in Second Life, I though I'd post a round-up of some coverage the event has already received, along with a couple of observations of my own.

I have to start with a news item which ran on Danish national television on Saturday evening, if only because it sees Bruce giving all of Denmark its very own 'Yippie Kay Ay' (Scroll down to the link reading Bruce Willis giver pressekonference i cyberspace to launch the archived clip).



This is very much a Second Life novelty piece, the kind of high-value free media coverage a lot of brands and corporations are targeting by moving into the virtual space. Even though this kind of exposure is getting harder to come by, I do think that the 3D web is a vibrant and versatile enough medium to go on making headlines in the way that Web v1 and Web 2.0 have, and I expect there to be a continuing, mainstream interest in new developments and high-profile events in each of these realms.

Likewise, 20 Minutes, France's free daily newspaper, has run a fairly light-hearted story both in its printed version and here, on the website.


The piece is positive overall, although they seem to suggest that Willis's avatar was a poor likeness, and too inanimate. The (virtual) reality is that this one of the best likenesses I've seen created in Second Life (put together by our resident avatar designers Sachi Vixen and Damen Gorilla) and that it featured five custom-created looping avatar animations. That said, to the uninitiated I can imagine that it looks quite rudimentary, especially when you consider how somebody like Bruce would be rendered for something like the Xbox, or PS3.


Image reproduced from article on dead pixel life

What you have to keep in mind when assessing anything created in SL is that almost everything you find there is user-generated, and that the design tools built into the SL viewer tend to sacrifice visual sophistication in exchange for accessibility and performance. I've found myself suggesting more than once over the last few days that the current aesthetics of Second Life will one day come to be regarded in much the same way that we look back at something like Gerry Anderson's Thunderbirds. This feels like a promising analogy, since however dated and rudimentary it appears, Thunderbirds is also the irrefutable foundation-stone of so much of what you find in cinemas today, albeit that deluxe CGI has replaced tottering marionettes.

I can't tell you what the article on Mexico's Supermorelia!com says - my Spanish isn't good enough, nor, as regards the printed version, is my eyesight.



Another great piece of coverage I want to pick up on, with a very different emphasis, is Mitch Wagner's write-up on the Information Week blog. With more of tech focus, Mitch examines the rationale for the Die Hard activity; that of reaching an influential few rather than the cinema-going many.

Personally I'm amazed how often I find people decrying SL as a marketing medium on account if the fact that it only has about 500,000 genuinely active residents. If Web 2.0 has taught us anything it surely is that all 'hits' are not equal, and that marketing is no longer a straight numbers game, but a challenge to communicate with the right audience in the right way, be it five people or five million.

Next up is UK-based blogger Neville Hobson, with whom we worked on the "300" activity. He made it along to this event notwithstanding the fact that it was around 2am local time by the time it got fully underway. Neville has posted a typically exuberant and insightful write-up, as well as twittering some of the Q&A content and posting a selection of images on Flickr. If that isn't 'superwired' I don't know what is.


Reproduced from a post on NevilleHobson.com

In terms of the SL press, first out is a write-up on Second Life News Network, who are always quick to turn copy around. Contrary to what they report in the opening paragraph Bruce had seen his avatar, and had declared himself very happy with the likeness. I can go on the record that he didn't operate it himself, and that the interview was conducted over the phone. This was not how the event was initially planned, but it's what needed to happen for it to go ahead, and our own position is that if we can engender real-time interaction between film-makers or talent and a Second Life audience, we can be said to have brought them 'into' the medium in a meaningful sense of the word.

See also a mixed bag of other write-ups, including Wired Blogs, apt blog, VintFalken.com, Appearance Mode, Guillaume in Zevillage, Pro Game News, Zabatika, Dead Pixel Life, AP LINK, MindBlizzard and The Flack. These typify the many different points of view that tend to spring up around activity like this, and in the end it's this diversity of tone and opinion which makes the conversation so compelling (not to mention the various viral machinima flotsam and jetsam appearing to complement it).



Just to add my own 'tuppence worth', for me one of the most interesting aspects of Friday's event was the presence of fans in our invite-only audience, winners of a hugely-subscribed competition which itself increased the traction and 'digital footprint' of this strand of activity. It was great fun to witness the extent to which their questions - and their unrelenting enthusiasm for Bruce and the Die Hard movies - unlocked a side of 'Bee Dub' we wouldn't necessarily see at a normal press conference.

I also found it significant that we were able to broadcast the event live on the web and within SL itself (with the help of the Second Life Cable Network), in terms of how this can be used to increase the accessibility of this kind of event, as well as the value. We've posted a video podcast of this on the Silverscreen blog, which will aso be playing in-world around the Die Hard expo for its six-week duration.

That's all for now. See you on the other side.


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Friday, March 30, 2007

From this week's Screen International...





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Thursday, March 29, 2007

The anatomy of BUZZ



I'm continuing to keep track of coverage as I come across it. It seems to be breaking down into the following basic categories.

Q&A REPORTAGE
Most of this appeared early on shortly after the press event (see previous posts), but we're still seeing articles spring up timed to coincide with local release dates:
le Repubblica XL
ComingSoon.net
VH1
Orange.es
SLinside.de

EXPO BLOGGERS
We're also coming across more and more charming reviews of the expo -and Silverscreen itself - posted by bloggers who've paid us a visit and had a good look around:
Natalia's Second Life Diary Blog
Livin' La Vida Segunda
fluctuat.net
Kate's So-Called Second Life
Art through Machinima
DaybyDay
travelog of a fashionist
Rob's Blog
Second News! Brasil
Mundo Linden

SYNDICATED CONTENT
All the following articles are syndicated from the French site Allocine - just goes to show the value of getting a piece placed on a good content provider:
Yahoo! France
Orange France
01Men
alldivx.com
club internet
ados
neuf

PRESS RELEASE REPRO
These are guys who've just taken the official Warner Bros press release and reproduced it wholesale:
CanMag
Superhero Hype!
Comics2Film
Comic Book Resources
SuperheroFlix
Gerard Butler Dot Net
Stoplatka
etu.pl
Student NEWS
Cinema.com.pl
KINO.DE

JAPANESE COVERAGE
tvblog.jp
Red Garden
GRAFAiN +2.1

Stay tuned for some interesting new developments in coming days. You'll hear it here first!

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Monday, March 26, 2007

$48m. And that ain't Linden Dollars.



I saw this photo today on Dedric Mauriac's blog, A Second Life of Programming, along with a glowing review of Silverscreen and the 300 Movie Expo. I love the angle the photo is taken from; a nice one from which to reflect how far the sim has come since we first broke virtual ground.

And all on the day we learn that "300" took $48m from 5,000 print in 33 markets over the weekend, including $8.9m in the UK, $6.3m in Spain, $5.6m in France and $5.3m in Italy, opening at number one in 20 markets.

In other news, further coverage of our event spotted in The Avastar and on the Second Life News Network. Two very different 'native' SL publications, and both worth checking out.

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Thursday, March 22, 2007

STOP PRESS!



Nice to see we made the cover of this week's Metaverse Messenger, courtesy of staff writer and press event attendee Phoenix Psaltery. The Messenger is one of two SL publications distributed as a PDF (the other being The Avastar). Seems peculiar at first, but it's actually pretty cool once you get used to it.

Plus, check out several more write-ups in languages I'm sure I used to understand:

Second Life Master
Warner Bros fait la promo du film 300 dans Second Life
March 22, 2007

MSN Entertainment Filmnieuws
300 in Second Life
March 22, 2007

A l'envers A l'endroit
300 sur second life: Conference de presse
March 19, 2007

hoyCinema
Rueda de Prensa OnLine de '300'
March 19, 2007

SLObserver.com
This is Sparta!
March 19, 2007

Plus one piece in a language I definitely never understood, but which is apparently 'in the biggest polish internet page'. Sounds promising.

ONET.pl PLAY
Matrix pod Termopilami
March 22. 2007

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Tuesday, March 20, 2007

Read all about it...

Lots of great '300 in Second Life' posts appearing all over the shop. Here's the pick of them:

New World Notes
Tateru's Monday Reality Mix
March 19, 2007

Comic Book Resources
300 Online Press Events Are Good
March 19, 2007

Second Style
Custom Avatars for 300
March 19, 2007
NevilleHobson.com
300 in Second Life: Bringing something new to the virtual table
March 18, 2007

Linden Lifestyles
300 Spartans walk into a bar...
March 18, 2007

Second Life Insider
This is Sparta!
March 17, 2007

The Click Heard Around The World
"THIS.... IS ... SECOND LIFE!" Cool virtual promotion for "300"


If you see anything that I've missed pls post it in a comment.

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Thursday, March 15, 2007

>> The shape of things to come <<



The first piece of coverage for 300 in Second Life - a hastily arranged spot in the Popbitch newsletter, going out to 350,000 buzz-hungry sneezers, technophiles and media sluts the day before the expo launches - reproduced here on a nice little blog eponymously named FREE REIN.

So how did we sell it into the source that can't be bought? Well, we didn't... we got lucky.

We seem to be getting quite good at that.

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